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dnd:campaigns:waterdeep:economics

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dnd:campaigns:waterdeep:economics [2023/11/28 18:16] – [Running the Tavern] kendnd:campaigns:waterdeep:economics [2024/01/20 19:03] (current) ken
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 =====Economics===== =====Economics=====
 +this page is for campaign-specific economics stuff
 +  * [[business]]
  
-====Business====+see the main dnd [[:dnd:economics]] page for generic info
  
-===Fixing up Trollskull Manor=== 
-250 up front for guild licencing and 1000gp for renovations taking 12 days 
-===Running the Tavern=== 
-Every tenday, roll percentile. OPTIMAL Advertising is 30gp/tenday to add 30 to roll. (WDH p41) 
  
- 
-|20 or less: |Loss of 90 gp.| 
-|21-30: |Loss of 60 gp.| 
-|31-40: |Loss of 30 gp.| 
-|41-60: |Break even| 
-|61-80:| Profits = 1d6 × 5 gp.| 
-|81-90:| Profits = 2d8 × 5 gp.| 
-|91 or more:| Profits = 3d10 × 5 gp.| 
- 
- 
-====Real Estate==== 
-|Single story wooden house (~3 rooms)| 1,000gp| 
-|Two story wooden building (30x40 ft)| 1,500gp| 
-|Stone building (30x40 ft)| 3,000gp| 
-|Tower |10,000gp| 
-|Mansion| 40,000gp| 
-|Keep |75,000gp| 
-|Palace| 175,000gp| 
-|Small Castle |250,000gp| 
-|Large Castle| 500,000gp| 
dnd/campaigns/waterdeep/economics.1701220560.txt.gz · Last modified: 2023/11/28 18:16 by ken

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