dnd:campaigns:waterdeep:business
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dnd:campaigns:waterdeep:business [2024/01/10 09:56] – created ken | dnd:campaigns:waterdeep:business [2024/04/22 10:29] (current) – ken | ||
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To Keep track of Business Interests and Opportunities | To Keep track of Business Interests and Opportunities | ||
- | see also [[npcs]], [[: | + | see also [[trollskull]], |
+ | |||
+ | |||
+ | ====Running A Business==== | ||
+ | any player characters may opt in to the business. They will need to split business investment and maintenance costs evenly, and will also split profits. | ||
+ | |||
+ | Any who do will earn **an extra skill**, their choice of: | ||
+ | * Acumen (WIS) or | ||
+ | * Entrepreneurship (CHA) | ||
+ | at +1 above their base attribute bonus. | ||
+ | |||
+ | The skill is added upon startup, and at each level-up (to a max of +10) | ||
+ | ===Fixing up Trollskull Manor=== | ||
+ | |||
+ | 250 up front for guild licencing and 1000gp for renovations taking 12 days | ||
+ | ===Running A Tavern=== | ||
+ | (or similar business; small inn, general store, busy local specialty) | ||
+ | |||
+ | Every tenday, roll percentile. For OPTIMAL results, run Advertising at 30gp/tenday to add 30 to roll. (WDH p41) | ||
+ | |||
+ | |20 or less: |Loss of 90 gp.| | ||
+ | |21-30: |Loss of 60 gp.| | ||
+ | |31-40: |Loss of 30 gp.| | ||
+ | |41-60: |Break even| | ||
+ | |61-80:| Profits = 1d6 × 5 gp.| | ||
+ | |81-90:| Profits = 2d8 × 5 gp.| | ||
+ | |91 or more:| Profits = 3d10 × 5 gp.| | ||
+ | |||
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dnd/campaigns/waterdeep/business.1704905813.txt.gz · Last modified: 2024/01/10 09:56 by ken