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dnd:campaigns:waterdeep:business

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dnd:campaigns:waterdeep:business [2024/01/10 09:56] – created kendnd:campaigns:waterdeep:business [2024/04/22 10:29] (current) ken
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 To Keep track of Business Interests and  Opportunities To Keep track of Business Interests and  Opportunities
  
-see also [[npcs]], [[:dnd:economics]]+see also [[trollskull]], [[white sails]], [[npcs]], [[:dnd:economics]] 
 + 
 + 
 +====Running A Business==== 
 +any player characters may opt in to the business. They will need to split business investment and maintenance costs evenly, and will also split profits. 
 + 
 +Any who do will earn **an extra skill**, their choice of: 
 +  * Acumen (WIS) or  
 +  * Entrepreneurship (CHA)  
 +at +1 above their base attribute bonus. 
 + 
 +The skill is added upon startup, and at each level-up (to a max of +10) 
 +===Fixing up Trollskull Manor=== 
 + 
 +250 up front for guild licencing and 1000gp for renovations taking 12 days 
 +===Running A Tavern=== 
 +(or similar business; small inn, general store, busy local specialty) 
 + 
 +Every tenday, roll percentile. For OPTIMAL results, run Advertising at 30gp/tenday to add 30 to roll. (WDH p41) 
 + 
 +|20 or less: |Loss of 90 gp.| 
 +|21-30: |Loss of 60 gp.| 
 +|31-40: |Loss of 30 gp.| 
 +|41-60: |Break even| 
 +|61-80:| Profits = 1d6 × 5 gp.| 
 +|81-90:| Profits = 2d8 × 5 gp.| 
 +|91 or more:| Profits = 3d10 × 5 gp.| 
 + 
 + 
dnd/campaigns/waterdeep/business.1704905813.txt.gz · Last modified: 2024/01/10 09:56 by ken

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